SPYSpheres
ZeroRoboticsGameImpl::PlayerInfo Struct Reference

(Required) Runs initialization fo the ZR game at the start of a test. More...

#include <ZRGameInternal.h>

List of all members.

Public Attributes

float zrState [12]
state_vector sphState
float fuelUsed
float energy
bool collisionActive
bool FlareisActive
float userForces [6]
float initQuat [4]
float score
short message
bool acquiringMP [NUM_ITEMS]
unsigned short mpTime [NUM_ITEMS]
short mirrorTime
int mirrors
float lastAttTarget [4]
float lastPosTarget [4]

Detailed Description

(Required) Runs initialization fo the ZR game at the start of a test.

Use this function to reset all member variables.

Definition at line 33 of file ZRGameInternal.h.


Member Data Documentation

Definition at line 42 of file ZRGameInternal.h.

Definition at line 46 of file ZRGameInternal.h.

Definition at line 43 of file ZRGameInternal.h.

Definition at line 36 of file ZRGameInternal.h.

Definition at line 35 of file ZRGameInternal.h.


The documentation for this struct was generated from the following file: