SPYSpheres
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(Required) Runs initialization fo the ZR game at the start of a test. More...
#include <ZRGameInternal.h>
Public Attributes | |
float | zrState [12] |
state_vector | sphState |
float | fuelUsed |
float | energy |
bool | collisionActive |
bool | FlareisActive |
float | userForces [6] |
float | initQuat [4] |
float | score |
short | message |
bool | acquiringMP [NUM_ITEMS] |
unsigned short | mpTime [NUM_ITEMS] |
short | mirrorTime |
int | mirrors |
float | lastAttTarget [4] |
float | lastPosTarget [4] |
(Required) Runs initialization fo the ZR game at the start of a test.
Use this function to reset all member variables.
Definition at line 33 of file ZRGameInternal.h.
Definition at line 45 of file ZRGameInternal.h.
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Definition at line 44 of file ZRGameInternal.h.
Definition at line 48 of file ZRGameInternal.h.
Definition at line 47 of file ZRGameInternal.h.
unsigned short ZeroRoboticsGameImpl::PlayerInfo::mpTime[NUM_ITEMS] |
Definition at line 46 of file ZRGameInternal.h.
Definition at line 43 of file ZRGameInternal.h.
state_vector ZeroRoboticsGameImpl::PlayerInfo::sphState |
Definition at line 36 of file ZRGameInternal.h.
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Definition at line 35 of file ZRGameInternal.h.